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Other games have tried the painterly look before, such as The Legend of Zelda: Skyward Sword, but all look like crude finger drawings compared thisAccompanied by a beautiful, melancholic score by Coeur de Pirate, Child of Light tells the tale of young Aurora, an Austrian princess who falls into a deep sleep and awakens in the mysterious land of Lemuria. Here the light has been sealed away by the dark queen Umbra, and Aurora must fight to save this strange world by restoring the world's sun, moon and stars to their rightful place. Only then will she be able to reunite with her beloved father and return to the land of the living.At first, Child of Light appears to be a simple 2D platformer, but Aurora soon gains a pair of wings to let her soar high into the heavens and explore her world more fully. As her ruby red locks undulate round her face, she's a wonderfully agile character to control, and Lemuria's vast mix of tiny passageways and huge open landscapes beg to be explored. The gorgeous watercolour artwork peels away to reveal hidden tunnels when you draw near and coloured orbs released from nearby plants both help to guide you and restore your health. Admittedly, the map is next to useless unless you want to travel instantly between certain landmarks, but in this case, we rarely felt the need for one.
We preferred to be left alone to sniff out every last nook and cranny, and unlike your typical Metroidvania game which relies on you coming back later with additional power-ups to reach every last secret, there's nothing here you can't obtain the first time you stumble on it. The only thing you may want to backtrack for is a small trading sidequest.Child of Light's main strength, though, is its innovative turn-based combat. This revolves round an Active Time Battle (ATB) system that's not too dissimilar from those found in Final Fantasy games. A timeline bar runs along the bottom of the screen and your pair of party members must wait their turn until it's time to 'cast' or act. Some attacks take longer to cast than others, though, and it’s the small 'casting' section of the timeline where the battle system really comes alive. With only two party members at your disposal, you're frequently outnumbered when it comes to fights, but your huge party of playable characters gives you plenty to work withFor in addition to your various party members that you can switch in and out on each turn, you also have control of Aurora's firefly sidekick, Igniculus.
By moving him over an enemy and pressing the trigger button, you can slow down their attacks, allowing your party members to potentially overtake them on the timeline bar and attack first. If you manage to attack an enemy while they too are in the timeline's casting zone, you can interrupt their attack and knock them back into waiting mode. Igniculus can't slow them down forever, though, as he only has a limited amount of power. Alternatively, hovering Igniculus over a party member will help heal them in times of need.The same casting rules apply to you, of course, giving enemies the chance to get the upper hand if you don't manage to overtake them in time. It's a simple yet engaging system that constantly keeps players on their toes, and by focusing more on meddling with the actual battle mechanics rather than individual character abilities, it also offers a refreshing change of pace to other ATB-based games and helps Child of Light hold its own against the RPG giants. Aurora will help many townsfolk on her journey but the cursed, drunken crows of Capilli village are among the most memorableThat said, a little more emphasis on different skills and abilities wouldn't have gone amiss, as Child of Light's extensive skill trees are rather thin on desirable upgrades.
Instead, you have to wade through dozens of minor stat improvements before you can unlock a new ability, and even then it's often only a stronger version of a skill you already possess.This can make battles early on in the game feel a little repetitive, but this sense of monotony certainly improves once your party starts bulking out with new characters who each have their own strengths and talents. There are also gems or 'oculi' to craft and mount onto your equipment to help improve your stats and resistance or add an elemental weapon type. Child of Light can be played co-operatively as well, as a second player can take control of NibiculusSkill sets aside, Child of Light is an absolute gem of an RPG. It sets the bar for what small, downloadable games can achieve with its art style, and fans of the genre will relish its innovative take on the ATB combat system.
While the game's rhyming dialogue may not be to everyone's tastes, this gorgeous twelve hour journey is one of the most substantial and finely crafted download titles we've played in months. It wins a Budget Buy award.
Review Child of Light. The brush is as mighty as the sword. Listen, dear readers, and we shall recall our journeys with Child of Light. Child of Light (PS3, PS4, PC, Xbox 360, Xbox One reviewed, Wii U) Developer: Ubisoft Montreal Publisher.
About This GameAurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny. Key FeaturesAn Adventure Waits!Created by a talented team at Ubisoft Montreal using the UbiArt Framework, Child of Light is an RPG inspired by fairy tales complemented with a story carefully crafted in verse and rhyme. Step into a living painting, the breathtaking scenery of Lemuria is an invitation to explore a long lost world.Enter the World of LemuriaAcross your journey through Lemuria you will encounter many eccentric creatures, from spirits of the forest to talking mice to wicked witches and evil sea serpents. Discover a vast land with iconic locations and exciting dungeons that will evolve as Aurora regains the stolen lights.Fight the DarkBattle enemies using an Active-Time Battle System alongside the firefly Igniculus and other members of Aurora’s party on their quest to recover the sun, the moon and the stars. Beat your enemies using a deep party system and the varied skill trees of your party.
Play with a friend as both Aurora and Igniculus using the seamless drop-in drop-out cooperative multiplayer. Minimum:. OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions). Processor: Intel Core2Duo E8200 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz. Memory: 2 GB RAM. Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM with Shader Model 4.0 or higher). DirectX: Version 9.0c.
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Network: Broadband Internet connection. Storage: 3 GB available space. Sound Card: DirectX Compatible Sound Card with latest drivers. Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible. Recommended:.
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OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 (32/64bit versions). Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz. Memory: 4 GB RAM. Toontown infinite.
Graphics: nVidia GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher). DirectX: Version 9.0c. Storage: 3 GB available space.
![Child Of Light Review Child Of Light Review](http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/04/childoflight_042514_16001.jpg)
Sound Card: DirectX Compatible Sound Card with latest drivers. Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible.
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